Destiny took the world by storm in 2014, with Activision boasting that it was the most successful new gaming franchise launch, with the game shipping more than 500 million US to retail stores and first parties worldwide. But it only released for the PS4 and XBboxOne. 2017 will see the release of Destiny 2, and Bungie is welcoming of the new platform. On Gamespots live show, community manager David Dague said “We have heard so much feedback from pc gamers that they would love to see Destiny 2 on PC,” and “The opportunity to welcome them into the Destiny community is something that I cant wait for.” He also stressed that this was not a port. “The PC version of Destiny 2 is built from the ground up to be awesome on that platform and to look amazing and to play fluidly and to support the types of features that PC gamers expect.” It does come out in the Battle.net launcher, which is of mixed opinions. If you have friends worldwide, you need to select your region both in the Battle.net launcher and in the game itself. So how is the game?
It looks amazing. The movement seems fluid and well balanced. I was thinking of a Doomish vibe fighting indoors while other said it reminded them of a Halo feel in more open spaces. Destiny 2 has the three main classes, Titan, Hunter, and Warlock. Each class will have what we believe to have 3 subclasses, with the new ones being Striker, Dawnblade and Gunslinger. I personally had the most fun as a Hunter. Each subclass consists of a super ability, which essentially defines what it is. Class abilities, which you can choose. Subclass passives, grenades, and mobilities round out your characters subset. What we got to try in the beta all seemed to be incredibly balanced. Which is a good thing when the console release is around the corner, and PC a little further down the road. We will get into more detail in the full review, but suffice to say you have options in all categories.
In the beta, you were treated to the intro level that, upon completion, left me wanting more. That is a very good thing. The story is supposed to be well rounded and fleshed out, a major request from original Destiny players. I played the PvE and PvP, with the most fun for me being PvE. I was interested in the story. My time with the PvP was serviceable as well, although I thought it was there just to have that component. Capturing the control points was the objective, and now all games are 4v4 only. Upon release Destiny 2 will have Countdown, which is essentially bomb defense and diffusal.
I talked with two other people that spent time with Destiny 2 beta. Tessachka is a joy to watch, really passionate about her community and what she plays. She really enjoyed both PvE and PvP, and thought Bungie did very well with the PC version. You can see what she had to say here and here .
CMDRHughmann also spent time with the beta with mainly PvP. He liked the way the game looked saying “The game seems fairly well optimised for PC. The PVP element seems pretty fun, but difficult to know if it’s my kind of game without seeing more of the content.” However he did have resolution problems when he tried to run the game in full screen, and that was visibly frustrating. It never was fixed for him and he never was able to run full screen in 1080p. Hopefully this is a rare incident.
So it looks like Destiny 2 has interest in the story, PvE and PvP from various fans. We can only hope that the full game is more of the same we’ve come to expect out of Bungie. I’ll leave you with a few more of my gameplay screenshots from what I thought to be fantastic visuals and effects. Destiny 2 releases on Xbox One and PS4 September 6th, while the PC version releases on October 24th.