Quakecon 2017 offered VR offerings from Doom, Fallout 4, and Skyrim. Originally id said that Doom VFR was only a tech demo. But the fan reaction was so positive from Quakecon and E3 almost demanded a game be made. Did we get a tech demo? Not quite. Did we get a full game of Doom in VR? Not quite. It’s somewhere in the middle. And what is there is glorious.
Doom VFR executive producer Marty Stratton explained the events take place after Doom2016, and you play as a scientist who was killed during the invasion but lives as a robot through AI. Impressions were given that the campaign would be anywhere from 4 to 6 hours long, depending on if you treated it like a shooting sim or was crying in the corner hiding.
If you think the VR experience would be slow, clunky or unimmersive, that is definitely NOT the case. Even using the teleport for movement doesn’t detract from the experience. And the graphics look spectacular, and absolutely horrifying. Using the “telefrag” ability, you can teleport to a weakened enemy and explode him, right in your face. Seeing the demons up close and personal is amazing. The left hand teleport and right hand shooting get absorbed quickly as you play. Playing with the mechanics is fun, you can dash, and time stops if you hold down teleport. This allows you to manipulate your position or line up shots. My time with Doom VFR was experienced with the Vive. Playing Skyrim on the Playstation VR had a different feel, with only a 180 degree viewing angle unless you teleported around or turned with buttons. I feel like the Vive will be the better experience, although I do not have the Doom PSVR experience to make that a valid statement.
You can experience Doom VFR on the Vive and Playstation VR on December 1st, And I’d say its arguably the most fun of the three.
additional sources: digitaltrends, uploadvr