Microsoft has announced new DirectX – 12 recently, and was successfully presented by Intel’s demo during SIGGRAPH 2014. The 12th release is supposed to implement energy saving multi-thread scaling and CPU utilization better by up to 50%!
— DirectX 12 (@DirectX12) August 12, 2014
Here are two pictures that compare DX11 and DX12, demo was performed on Microsoft’s Surface Pro 3, and demo represents rendering of 50,000 asteroids and planetoids of various sizes all with different paths and even collisions:
This all seems to be targeted more at mobile devices with Intel chips like Surface Pro’s that rely heavily on integrated graphics rather than desktops with dedicated graphic cards. This does not mean regular desktop users won’t benefit from new release. Then again, this demo has still left a very positive feedback throughout the media.