Yesterday at GDC, Sony announced them launching their own VR headset to compete with the Oculus Rift. They also announced a lot of engine making developers like unity and epic games are on board with helping develop the headset. Here is some device info:
- The current dev kit has 1080p display and a 90+ Degree FOV
- Position and rotating head tracking: 1000HZ, 3 Meter Working Volume, Full 360 Degrees
- Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement
- Eye tracking inside the device is being researched
- Compatible with glasses
- It will only work with PS4
Geoff Keighley says that “Developers who have used Project Morpheus tell me the fidelity of the image and experience is superior to Oculus Rift.” I would take that with a grain of salt because he didn’t say what dev kit the devs were talking about. If it was dk1 of the Oculus then obviously that is going to be better however the newer versions of the Oculus, not so much.
My biggest concern is that the PS4 as of right now can’t even handle 1080p at 60 fps on a high fidelity game like thief or even COD Ghosts. I’m curious how the PS4 is going to get the power to be able to run a VR headset and run it well at 1080p like Sony suggests. This wouldn’t be the first time that Sony lied though so stay tuned to see how the headset handles. Another concern also would be the FOV. If the headset only has around 90 fov that could get a lot of people sick and/or headaches. I have to myself play with 110+ fov or I get headaches and that is with a monitor, there is no telling how I would react to a VR headset. This reporter will try to get his hands on both but it is looking more likely that he will get the latest dev kit from Oculus later this year.